Properties
_buffListDirty
_buffListDirty: boolean
availableBP
availableBP: number
availableSP
availableSP: number
baseAttackSpeed
baseAttackSpeed: number
baseSpeed
baseSpeed: number
beingAttack
beingAttack: number
castRemain
castRemain: number
castTime
castTime: number
channelRemain
channelRemain: number
channelTime
channelTime: number
channelTimeFactor
channelTimeFactor: number
currentHealth
currentHealth: number
currentMana
currentMana: number
Optional currentSpellTarget
current
SpellTarget: Mob | Vector2
globalCDRemain
globalCDRemain: number
healPriority
healPriority: boolean
healthRatio
healthRatio: number
inCasting
inCasting: boolean
inChanneling
inChanneling: boolean
inControl
inControl: boolean = false
isMoving
isMoving: boolean
isPlayer
isPlayer: boolean
listenRecord
listen
Record: Set<ListenRecord> = new Collections.Set<ListenRecord>()
manaRegen
manaRegen: number
maxHealth
maxHealth: number
mobConstructor
mobConstructor: mRTypes.MobConstructor
shouldSwitchWeapon
shouldSwitchWeapon: boolean
tauntMul
tauntMul: number
Event 'statChange' - emitted while a listener (buff, weapon, etc.) needs to change the stat of parent mob.