Const ElementColors
ElementColors: object
dark
dark: Color = Phaser.Display.Color.HexStringToColor(ElementColorsStr['dark'])
fire
fire: Color = Phaser.Display.Color.HexStringToColor(ElementColorsStr['fire'])
heal
heal: Color = Phaser.Display.Color.HexStringToColor(ElementColorsStr['heal'])
ice
ice: Color = Phaser.Display.Color.HexStringToColor(ElementColorsStr['ice'])
knock
knock: Color = Phaser.Display.Color.HexStringToColor(ElementColorsStr['knock'])
light
light: Color = Phaser.Display.Color.HexStringToColor(ElementColorsStr['light'])
miss
miss: Color = Phaser.Display.Color.HexStringToColor(ElementColorsStr['miss'])
nature
nature: Color = Phaser.Display.Color.HexStringToColor(ElementColorsStr['nature'])
pierce
pierce: Color = Phaser.Display.Color.HexStringToColor(ElementColorsStr['pierce'])
slash
slash: Color = Phaser.Display.Color.HexStringToColor(ElementColorsStr['slash'])
thunder
thunder: Color = Phaser.Display.Color.HexStringToColor(ElementColorsStr['thunder'])
water
water: Color = Phaser.Display.Color.HexStringToColor(ElementColorsStr['water'])
wind
wind: Color = Phaser.Display.Color.HexStringToColor(ElementColorsStr['wind'])