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Object literals

Object literals

Const AgentList

AgentList: object

default

default: undefined = undefined

keepMoving

keepMoving: KeepMoving = Agents.KeepMoving

Const ItemList

ItemList: object

cometWand

cometWand: CometWand = Weapons.CometWand

Const ObjectList

ObjectList: object

Mob

Mob: (scene: Scene, obj: Phaser.Types.Tilemaps.TiledObject, properties: any) => any = Mob.fromTiled(Mob)

Type declaration

    • (scene: Scene, obj: Phaser.Types.Tilemaps.TiledObject, properties: any): any
    • Parameters

      • scene: Scene
      • obj: Phaser.Types.Tilemaps.TiledObject
      • properties: any

      Returns any

TestMob

TestMob: (scene: Scene, obj: Phaser.Types.Tilemaps.TiledObject, properties: any) => any = Mob.fromTiled(Mobs.Enemies.TestMob)

Type declaration

    • (scene: Scene, obj: Phaser.Types.Tilemaps.TiledObject, properties: any): any
    • Parameters

      • scene: Scene
      • obj: Phaser.Types.Tilemaps.TiledObject
      • properties: any

      Returns any

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