Search
Preparing search index...
The search index is not available
phaser_playground
Options
All
Public
Public/Protected
All
Inherited
Externals
Only exported
Menu
Globals
src/SpellData
FloraHeal
Class FloraHeal
Hierarchy
SpellData
FloraHeal
Index
Constructors
constructor
Properties
available
cast
Time
channel
Time
cool
Down
cool
Down
Remain
global
Cool
Down
hit
Count
is
Cast
is
Channel
mana
Cost
name
priority
total
Time
Methods
cast
force
Cast
get
Mana
Cost
is
Available
on
Cast
on
Channeling
on
Update
pre
Cast
update
Constructors
constructor
new
Flora
Heal
(
settings
:
SpellData
)
:
FloraHeal
Parameters
settings:
SpellData
Returns
FloraHeal
Properties
available
available
:
boolean
cast
Time
cast
Time
:
number
channel
Time
channel
Time
:
number
cool
Down
cool
Down
:
number
cool
Down
Remain
cool
Down
Remain
:
number
global
Cool
Down
global
Cool
Down
:
number
hit
Count
hit
Count
:
number
is
Cast
is
Cast
:
boolean
is
Channel
is
Channel
:
boolean
mana
Cost
mana
Cost
:
number
name
name
:
string
priority
priority
:
number
total
Time
total
Time
:
number
Methods
cast
cast
(
mob
:
Mob
, target
:
Mob
|
Vector2
)
:
void
Parameters
mob:
Mob
target:
Mob
|
Vector2
Returns
void
force
Cast
force
Cast
(
mob
:
Mob
, target
:
Mob
|
Vector2
)
:
void
Parameters
mob:
Mob
target:
Mob
|
Vector2
Returns
void
get
Mana
Cost
get
Mana
Cost
(
mob
:
Mob
)
:
number
Parameters
mob:
Mob
Returns
number
is
Available
is
Available
(
mob
:
Mob
)
:
boolean
Parameters
mob:
Mob
Returns
boolean
on
Cast
on
Cast
(
mob
:
Mob
, target
:
Mob
|
Vector2
)
:
void
Parameters
mob:
Mob
target:
Mob
|
Vector2
Returns
void
on
Channeling
on
Channeling
(
mob
:
Mob
, target
:
Mob
|
Vector2
, dt
:
number
)
:
void
Parameters
mob:
Mob
target:
Mob
|
Vector2
dt:
number
Returns
void
on
Update
on
Update
(
mob
:
Mob
, dt
:
number
)
:
void
Parameters
mob:
Mob
dt:
number
Returns
void
pre
Cast
pre
Cast
(
mob
:
Mob
, target
:
Mob
|
Vector2
)
:
boolean
Parameters
mob:
Mob
target:
Mob
|
Vector2
Returns
boolean
update
update
(
mob
:
Mob
, dt
:
number
)
:
void
Parameters
mob:
Mob
dt:
number
Returns
void
Globals
Agent
Agents
Battle
Scene
Buffs
Core
Dynamic
Loader
Events
Game
Entity
Game
Objects
Game
Scene
Lists
Mobs
Scene
Prototypes
Spell
Datas
Struct
UI
Weapons
src/
Engine/
Core
src/
Spell
Data
Flora
Heal
constructor
available
cast
Time
channel
Time
cool
Down
cool
Down
Remain
global
Cool
Down
hit
Count
is
Cast
is
Channel
mana
Cost
name
priority
total
Time
cast
force
Cast
get
Mana
Cost
is
Available
on
Cast
on
Channeling
on
Update
pre
Cast
update
Generated using
TypeDoc